Whitepaper

Wagered Room Economy

In wagered rooms, players pay an entry fee in Gold Wine, and rewards are distributed per kill as follows:

  • 60% → Goes to the player who gets the kill.

  • 18% → Goes to the room creator as a hosting reward.

  • 18% → Goes to the game treasury (for development, rewards, marketing, and future growth).

  • 4% → Is burned, reducing the overall supply of TUP, making it a deflationary asset over time.

This model ensures that players are rewarded fairly while room creators have an incentive to host, and the game remains sustainable. The burn mechanism helps maintain token value by reducing supply over time.

Total tokens burnt over time will be 50% of total supply.

Simulation of Burn Impact (Estimate)

  • Let's assume 100K kills per day in wagered rooms.

  • Each player pays 100 TUP to enter, meaning 10M TUP wagered per day.

  • 4% burn = 400K TUP burned daily.

  • Over 1 year (365 days) 146M tokens burned (~14.6% of total supply).

  • After ~3.5 years, around 500M TUP could be burned (~50%), depending on game activity.